#ifndef __EFFEKSEERTEST_H__
#define __EFFEKSEERTEST_H__
/////////////////
//include
/////////////////
#include"Scene.h"
#include<ANX\Effect3DManager.h>
#include"CXBurst\Enum.h"
/////////////////
//const
/////////////////

/////////////////
//class
/////////////////
CXEnum()
	effect,
CXEnumEnd
class EffekseerTest : public Scene
{
public:
	EffekseerTest();
	~EffekseerTest();
	void Init();
	void ContentLoad(Device* device);
	void Update();
	void Draw(DeviceContext* device_context);

	Effect3D effect;
	Model* model;
};
#endif __EFFEKSEERTEST_H__
